Welcome Artists!

If you’re reading this, it’s safe to assume that you’re an artist looking to contract work with Everybody Games. This page is designed to help you increase your odds of successfully attracting our attention and building a business relationship with us. It also serves to give you a bit of information about what we’re looking for and how we operate as a business.

Building a Portfolio

When you reach out to Everybody Games, make sure to send us a sample of your work in the form of a personalized website or profile on a freely-available site such as DeviantArt or Art Station. Some guidelines for sending portfolios:

  • Do not send Everybody Games any direct art files (PNG, JPEG, etc). Website links only, please.

  • Do not send Everybody Games any images that you do not fully create yourself.

    • We do not work with AI content creators.

    • We do not work with artists whose work plagiarizes existing images in any capacity, such as by taking an image, cutting a body part off of that image in Photoshop, and using photo editing tools to massage that selection into their piece. This does not apply to tracing existing poses / expressions, provided you don’t trace them whole cloth from their reference.

Portfolio Size

While you can certainly send a large portfolio of work, you’ll have more luck getting work with us if you send artwork that feels like it could fit in with one of our products. Digital Illustrations and Traditional Painting is preferred, specifically pieces with bright colors that feature modern fantasy elements.

Some things that we’ll want to know that you can illustrate well include:

  • Humanoids (Humans / Elves / Dwarves / etc) of different ages, genders, and ethnicities.

  • Anthropomorphic Animals / Furries of different ages, genders, and species (esp foxes, raccoons, and lizards).

  • Monsters, especially esoteric or inventive ones.

  • Landscapes, especially fantastic or modern ones.

  • LGBTQ+ Characters (PG-13 only please)

A few examples of some of our designer’s favorite pieces and the artists who created them can be found below to help you pick the right pieces from your portfolio to show us.






As you can see, Everybody Games contracts a variety of artists with a variety of different styles and specialties. When we’re hiring artists, we look for artists that can hit the vibrancy and emotional tones more so than the technical ones (although technique is certainly a plus).

Contacting Everybody Games

When you’ve got your portfolio together, use our Contact Us page to send us an e-mail. Make sure to include the following information:

  • Your name. If you go by an alias, a nick name, or are trying out a new name, that’s fine too.

  • A link to your portfolio.

  • A description of any relevant experience that you have. This doesn’t have to be art-based; you can tell us about what sort of tabletop RPGs you’ve played or anything you know about Everybody Games and the kind of work we do.

  • Your rates. Everybody Games tries to accommodate the rates of the artists we work with, but we’re bashful and don’t like the whole song-and-dance of, “You’re great! How much will this cost? Oh no, we’re literally a one-man Indy company and can’t afford you.” Being told what you expect to be paid dramatically increases the likelihood that we will work with you.

    • You can quote us per piece or per hour, but you should be able to show us examples of work you’ve done for that price. Being told, “I charge $45 an hour,” does not give us an idea of what you can do for what you’re charging and makes it less likely that we’ll work together.

Contracts

Everybody Games does not permit that any work be completed for the company until a contract is signed. We used a standardized contract, and you will receive a blank copy of the contract to review before being given your first assignment and a new copy of the contract included with every assignment you complete for us. Some features of our contract include the following:

  • You’re given a deadline, typically 30 days from the date of issue but this can be negotiated based on the scale of the assignment.

  • Everybody Games becomes the owner of the work and its rights once you finish, but we allow you to use the work for self-promotional purposes like posting it on your social media page.

  • Artists retain the right to sell prints of work they create for Everybody Games without needing to pay Everybody Games royalties, provided that our logo appears reasonably somewhere on the print and that the sale isn’t against our company values (for example, selling prints at a hate group’s convention).

  • Artists do not have the right to license art created for Everybody Games for other purposes, except as spelled out within the contract. Permissions are very limited and mostly include non-commercial uses of the work.

Disqualification

We don’t work with creators who check any of the following boxes.

  • You don’t have a separate profile for your NSFW art. Everybody Games doesn’t care who you decide to work for or what you decide to create for anyone other than us, but we won’t work with you if you don’t have a SFW online presence that we can refer to for promotional purposes.

  • Your words or actions online or in-person actively promote discrimination, harassment, or hate against marginalized groups, including (but not limited to): people of color, LGBTQ+ people, neurodivergent people, and disabled people / people with disabilities. This includes refusing to illustrate PG-13 content featuring people in such groups.

If you have questions that weren’t answered here, feel free to ask in your outreach e-mail!