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Everyman Minis: Superior Alchemical Items

By David N. Ross

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words detailing six all-new alchemical items designed for higher-level characters. Also included are four brand-new alchemist discoveries that allow an alchemist to salvage components from used alchemical items, transmute materials, and even transform extracts into injections for use on other creatures.

With Everyman Gaming, innovation is never more than a page away!

David N. Ross’ superior alchemical items are a godsend as far as I’m concerned. Transmutation as a concept should have been part of the core alchemy array, and the use of masterwork labs to make alchemical items scale is genius – in fact, with better healing and AoE damage, I can actually picture running a game with a primary focus on alchemy to represent the majority of supernatural abilities. If you’ve been following my reviews, you’ll know that this is something I absolutely adore. My only complaint here would be that, frankly, I’d have wanted a massive expansion booklet of alchemy rules like this. This pdf takes the lump of iron that alchemical items become after the first few levels and turns them into gold, and unlike real world alchemy, no manure of any kind is involved/included in this pdf. 5 stars + seal of approval.
— Endzeitgeist
 

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