Everyman Minis: Investigator Options

By Alexander Augunas

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words introducing all-new options for investigator characters, including the far-shoot sleuth, an investigator who takes down ne’er-do-wells from afar, and the freelance agent, an investigator unburdened by the law with a penchant for roguish fighting. also include are several new investigator talents that enable investigators to deduce hypotheses, psychically charge evidence with clues incase an ill fate befalls them, or even accept latent psychic powers through inspiration alone. Finally, a new feat—Inspired Objection—allows an investigator to use inspired confidence to make their foes waiver.

With Everyman Gaming, innovation is never more than a page away!

Alexander Augunas shows us once more how you can cram a ton of awesome into very few words. The archetypes are meaningful and interesting; the new feat is amazing. But the highlights are the new talents: Full-blown amazing, they allow the GM to weave even cooler, tougher mysteries – and what player could resist the amazing chance to expound upon theories by presenting a hypothesis at the table? Seriously, I’d so take that one in a heartbeat! While I think that occultic trail may need to be a tad bit more precise, it is quite possible that it is deliberately kept somewhat loose in its definitions to allow for individual GM-interpretations. Considering the tightness of the rules otherwise and the experience of the designer, I am willing to give this thus the benefit of the doubt; it’s functional.
— Endzeitgeist
 

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