Everyman Archetypes: Swashbuckler
By Alexander Augunas
Prepare to buckle your swash with Everyman Archetypes: Swashbuckler! From the mind behind the Pact Magic Unbound series and Guidance, Everyman Archetypes: Swashbuckler provides all-new options for the Pathfinder Roleplaying Game's most cinematic melee class. Within Everyman Archetypes: Swashbuckler, you will find:
- Six all-new swashbuckler archetypes, including the daredevil, the oppugnant duelist, and the vainglory swashbuckler, who customizes her panache with her own set of personal deeds.
- A dozen new feats to customize your swashbuckler's fighting style and panache, including Two-Weapon Panache for sword-and-dagger users as well as Skillful Bravado for swashbucklers with a more skillful edge.
- And much, much more!
With Everyman Gaming, innovation is never more than one purchase away!
Alexander Augunas is right now one of my favorite crunch-designers and there is a reason for that – not one of the archetypes herein is boring, all of them radically change the way in which the base-class of the swashbuckler plays, and imho, in most cases, for the better. More than that, the archetypes do interesting things with their mechanics, things I have not seen other archetypes do – and this is worth quite a bit to me. Among a flood of boring +/–exchanges, these stand out. What this pdf manages to achieve is impressive in that it takes a base class frame-work that did not impress me and refined it to the point, where the archetypes herein imho are closer to what the class was trying to do in the first place.
At the same time, however, I am not 100% sold on some design-decisions herein -now don’t get me wrong, they are NOT bad; they tend to be mostly mathematically sound and some sample builds in action proved that they are functional. Not all are perfect, though and ultimately, I wished some of them went one step beyond, further utilizing the awesome base mechanics Alex has devised to a fuller extent. That being said, I do consider the archetypes herein to be a vast blessing for the swashbuckler class and ultimately, a must-have addition to the class’s roster. Still, in the end, I can’t bring myself to absolutely unanimously recommend it – perhaps I’ve been spoiled by Alex’ designs, but I found myself wishing that some of the archetypes herein went one step further to set them apart versus the base class, that they did slightly more with their utterly awesome unique rules-components. This, combined with the minor concerns mentioned above, makes me settle on a final verdict of 4 stars, with the caveat that fans of the swashbuckler class who want it to actually work better in its chosen field should definitely get this inexpensive pdf.